Social Media – THATCamp Gainesville 2014 http://gainesville2014.thatcamp.org April 24-25, 2014, at the University of Florida Fri, 10 Apr 2015 20:32:58 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.12 Impromptu Proposal: What do our students know about technology? http://gainesville2014.thatcamp.org/2014/04/24/impromptu-proposal-what-do-our-students-know-about-technology/ Thu, 24 Apr 2014 15:21:03 +0000 http://gainesville2014.thatcamp.org/?p=442 Continue reading ]]>

During any discussion I have about social media or other technology as a pedagogical tool, I get excited and start imagining lots of possibilities. Then I try to apply them in class. One challenge I’ve faced is that students don’t always know as much about using technology (i.e., computers, the Internet, applications, etc.) as I expect. I would like to open up a discussion with others about this issue – what are your experiences? how have you handled these challenges? what tools do they know that you don’t?

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“Making Meaning through Online Media: Pedagogical Possibilities for Social Media Platforms.” http://gainesville2014.thatcamp.org/2014/04/21/making-meaning-through-online-media-pedagogical-possibilities-for-social-media-platforms/ http://gainesville2014.thatcamp.org/2014/04/21/making-meaning-through-online-media-pedagogical-possibilities-for-social-media-platforms/#comments Mon, 21 Apr 2014 15:23:12 +0000 http://gainesville2014.thatcamp.org/?p=392 Continue reading ]]>

I propose a hybrid Talk-Make session focused on the creative and effective uses of social media platforms in the classroom. The humanities share a core knowledge structure that is both narrative and dialectical; therefore students of the humanities can benefit from experiential understanding of these structures. As some of us know (depending on our level of engagement), social media platforms engage and enable this same style of dialogue. Most students, however, engage with social media in a comparatively “shallow” manner—focusing more on people than knowledge. I’d like to explore the ways that we, as educators, researchers, and knowledge-makers, can help our students use what they know to discover what they have yet to know. As they do so, I believe they become active participants in new ways of meaning-making.  

Talk

For the Talk portion, I would like to share briefly a project my students did this semester that utilized Storify <www.storify.com> to bring together digital information in a narrative format. I believe the framework of the project has applications across multiple disciplines. The Storify format allowed students to engage course materials with outside materials, placing them in dialogue with others while asserting their own voices. Along the way, we also utilized Twitter as part of the larger classroom landscape, which served as a springboard for ideas, a platform for discussion, and interactive gateway to the outside world. On every level, these technologies enhanced student involvement in the classroom, student learning, and – that thing every instructor seeks to achieve – student desire to pursue more learning. I’ll bring copies of the assignment and post a link to it and some student projects on our website prior to the conference.

Make

For the Make portion, I want participants to

  1. Bring ideas, questions, and desired outcomes for classroom social media projects in the works;
  2. Share any successful projects they have developed;
  3. Leave with finished (or fleshed-out) products and a variety of useful materials from colleagues.

Some Platforms I am interested in hearing more about: Facebook, Instagram, Tumblr, YouTube, Vine, and Google+. I hope participants will add others.

Preparation & Follow-Up
I encourage participants to arrive pre-registered with a Google account for the use of joint Google docs; be prepared to collaborate and share. Bring your work on a flash drive and be prepared to Make! (Listening contributors are welcome, too!)

I’d like to create a centralized location online for continued collaboration on these, and future, digital/educational projects. We can discuss the best platform for this location in the session. One of our THATCamp coordinators has offered UF’s Digital Humanities Project Showplace <cms.uflib.ufl.edu/DigitalHumanities/UFDigitalHumanitiesProjects&gt; as one viable option.

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Digital Curation: Adding Value to Digital Collections http://gainesville2014.thatcamp.org/2014/04/16/digital-curation-adding-value-to-digital-collections/ http://gainesville2014.thatcamp.org/2014/04/16/digital-curation-adding-value-to-digital-collections/#comments Wed, 16 Apr 2014 19:16:13 +0000 http://gainesville2014.thatcamp.org/?p=375 Continue reading ]]>

Facilitated by Suzan Alteri and Dan Reboussin

Digital curation is the “active management of digital resources over the life-cycle of scholarly and scientific interest.” We will discuss several activities that can be undertaken once a collection is online in order to improve scholarly access. State of the art access depends on the acknowledgement of both social and technical aspects of the way information is indexed by online search engines. Effective curation allows researchers to discover relevant collections they weren’t already aware of prior to conducting an online search. Examples of curation activities to be discussed and demonstrated include: creating detailed metadata, building a rich scholarly context on collection landing pages, creating useful subcollection divisions, and contributing to appropriate sites in ways that support online discoverability.

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Humanities Software Development: Data Mining and Writing Studies http://gainesville2014.thatcamp.org/2014/04/02/humanities-software-development-data-mining-and-writing-studies/ http://gainesville2014.thatcamp.org/2014/04/02/humanities-software-development-data-mining-and-writing-studies/#comments Wed, 02 Apr 2014 17:51:14 +0000 http://gainesville2014.thatcamp.org/?p=258 Continue reading ]]>

massmine-in-emacs

We will provide a short introduction to the software project called MassMine–an open source software, developed by academic/humanities researchers, for use within the academy. The software has been used to data mine Twitter and this data is being analyzed as the basis for a publication about trends, media ecology, and the concept of cybernetic “attention.” Our short presentation will explain how the software project resulted from limitations in currently available tools for conducting academic research on social media. The goal is for introduction to lead to engaging and innovative dialogue about the prospects for humanities software development, the ongoing task of understanding how/why data science/mining may present useful methods for research in the humanities, and/or how software development and data science may be integral to the research of “writing” (any form of inscription or multi-modal composition) as it occurs within an ever-changing and restructuring media ecology.

–Nicholas M. Van Horn will be co-presenting/collaborating remotely for this session

www.massmine.com

 

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